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Increases the fire effect from trip mines for an additional 10 seconds and increases the fire effect radius by 50%.īasic: You fix drills and saws 25% faster. Trip mines now spread fire in the area of detonation for 10 seconds in a 7.5 meter diameter.Īced: You can carry 2 additional sentry guns. Allows you to take an extra deployable with you, at the cost of it being only half of what you equipped as a secondary.īasic: You gain 1 more shaped charge and 4 additional trip mines.Īced: You gain 2 more shaped charges and 7 additional trip mines.īasic: You can carry 1 additional sentry gun.
![payday 2 silent killer ace payday 2 silent killer ace](https://i.ytimg.com/vi/Sa0zN5WKhxE/maxresdefault.jpg)
This gun makes less noise, making it much less likely to be targeted by enemies.Īced: You can toggle AP rounds on your sentry guns, lowering the rate of fire by 75%, but increasing the damage by 250% and allowing it to pierce through enemy body armor, enemies, and shields. Your sentry guns also have an additional 50% more ammunition.īasic: The explosion radius of your trip mine is increased by 30%.Īced: Your trip mine does an additional 50% damage.īasic: You now have access to a suppressed sentry gun.
![payday 2 silent killer ace payday 2 silent killer ace](https://i2.wp.com/playerassist.com/wp-content/uploads/2021/10/fg0.png)
Your sentry guns rotation speed is increased by 150%. Your sentry guns also gain 100% increased accuracy.Īced: Your Sentry guns gain 150% increased health. Melee weapons’ knock back chance is 100%.īasic: Your total armor value is increased by 30%.Īced: Unlocks the ability to wear the Improved Combined Tactical Vest.īasic: The cost of deploying a sentry gun is reduced to 44%Īced: Your sentry gun gains a protective shieldīasic: The cost of deploying a sentry gun is reduced by an additional 4%. Ranged weapons’ knock back chance is increased the higher the total damage of the weapon is. Allows you to carry 2 light bags at once.īasic: Increases the armor recovery rate by 25%.Īced: Enables your weapons to have a chance to knock back shield enemies when attacking them. This effect cannot occur more than once every 2 seconds.Īced: Regenerates an additional 20 armor for each successful headshot.īasic: Allows you to throw bags 50% further.Īced: Increases the speed at which you carry bags by 5% faster for every 10 points of concealment. Allows you to move dominated law enforcers.īasic: Regenerates 5 armor for each successful headshot. Killing a dominated guard that has not set off the pager will automatically set off the pager. Dominating a guard while in stealth has a 25% chance of not setting off the pager. Dominator can be done in stealth.Īced: Allows you to dominate a law enforcer at any time. The dominated law enforcer will count as a hostage. Increases the total armor by 20.īasic: Allows you to dominate any law enforcer once every 15 seconds. Letting go of the pager does not instantly sound off the alarm.īasic: Increases your armor recovery rate by 20%.Īced: Reduces the visual effect of flashbangs by 75%. Allows you to bag guards before their pager goes off and answer the pager while they are in a bag. Allows to answer pagers from 20 meters away.
![payday 2 silent killer ace payday 2 silent killer ace](https://www.heomedia.com/img/nrm/d_gsc12730.jpg)
This does not count towards total pagers used.Īced: Increases total pager questions to 2. Answering a pager prompts a popup screen where you must answer 3 questions about the heist to complete the pager. Does not stack with Joker damage reduction, but multiplies.īasic: You can coerce the pager operator into not being suspicious. Your converted enemy takes an additional 45% less damage. Does not stack with Joker damage reduction, but multiplies.Īced: Having a converted enemy increases your health by 30%. Basic: Having a converted enemy increases your movement speed by 10%.